Designing for Phones vs. Tablets

At Hardin, we’ve recently been working on rolling out an original application for iOS. More details will be unveiled when the app launches in the app store, but I wanted to share some of our experiences designing an app optimized for both iPhone and iPad. When producing an app for both platforms, it’s important that your apps share an overall design philosophy, but also that each design takes advantage of the platform that it is running on. Designs for iPad “HD” versions of apps should not just behave like really big iPhone apps. Even if they share a codebase, as ours do, simple techniques like building different cell renderers for UITableViews can make the iPad version of an app feel like a native tablet app, even if it is using the same codebase as an app designed for a smaller platform like the iPhone. Here is the design we came up with for the iPad version, which is running an identical UIViewController class with the only difference being the cell renderer:

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One Response to “Designing for Phones vs. Tablets”

  1. att systems

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